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		<title><![CDATA[Perpetuum Forums — Probes]]></title>
		<link>http://forums.perpetuum-online.com/topic/8708/probes/</link>
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		<description><![CDATA[The most recent posts in Probes.]]></description>
		<lastBuildDate>Sat, 06 Feb 2016 20:18:55 +0000</lastBuildDate>
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			<title><![CDATA[Re: Probes]]></title>
			<link>http://forums.perpetuum-online.com/post/131730/#p131730</link>
			<description><![CDATA[<p>No bot should be able to sneak in, or it should be at least a matter of probe position.</p><p>I hardly doubt that you would buy an alarm system that gives robber a chance to get in unspotted.</p>]]></description>
			<author><![CDATA[null@example.com (Line)]]></author>
			<pubDate>Sat, 06 Feb 2016 20:18:55 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/131730/#p131730</guid>
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			<title><![CDATA[Re: Probes]]></title>
			<link>http://forums.perpetuum-online.com/post/131729/#p131729</link>
			<description><![CDATA[<div class="quotebox"><cite>Line wrote:</cite><blockquote><p>They don&#039;t see that far. Limitations of 500m will make it useless</p></blockquote></div><p>IMHO, as reaction to the increased detection on light bots, the probes should have an increased masking. </p><p>pre-balance patch, a probe would see a light bot at 450m, and the light bot would see it at 436<br />post-patch its shifted so even without any equip, the light would see the probe at 509m </p><p>the &quot;Stealth&quot; bot, aka a light ewar can see a probe at 250m, but is seen 333m (310m MK2)</p><p>IMHO they should rebalance it, so a light ewar can come through a teleport, and has a chance to mask before pinging the probe (aka minimum distance for probe deployment)</p><p>also, no bot should be able to see the probe withit pinging it, without the use of either detection or masking modules.</p><p>both criteria are easy to achieve, maintaining the usefullness of probes,&nbsp; while also limiting their powers, asd you would need more probes around teleports to have a sure ping for anything that leaves the dropzone</p>]]></description>
			<author><![CDATA[null@example.com (Annihilator)]]></author>
			<pubDate>Sat, 06 Feb 2016 18:52:16 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/131729/#p131729</guid>
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			<title><![CDATA[Re: Probes]]></title>
			<link>http://forums.perpetuum-online.com/post/131728/#p131728</link>
			<description><![CDATA[<p>They don&#039;t see that far. Limitations of 500m will make it useless</p>]]></description>
			<author><![CDATA[null@example.com (Line)]]></author>
			<pubDate>Sat, 06 Feb 2016 17:40:18 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/131728/#p131728</guid>
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			<title><![CDATA[Re: Probes]]></title>
			<link>http://forums.perpetuum-online.com/post/131725/#p131725</link>
			<description><![CDATA[<p>probes should have the same limits as all other PVP relevant deployables.</p><p>hell, even plant incubators are restriced from beeing placed within 1km of a teleport!!!</p>]]></description>
			<author><![CDATA[null@example.com (Annihilator)]]></author>
			<pubDate>Sat, 06 Feb 2016 15:19:55 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/131725/#p131725</guid>
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			<title><![CDATA[Re: Probes]]></title>
			<link>http://forums.perpetuum-online.com/post/131724/#p131724</link>
			<description><![CDATA[<p>I don&#039;t think they should be allowed under the public NPC beta stations. There should be an exclusion zone around those stations. I have no issues with them under player owned stations and I do think having different types of probes with different lifetimes/timers and cost adds variety and flexibility.</p>]]></description>
			<author><![CDATA[null@example.com (Blocker)]]></author>
			<pubDate>Sat, 06 Feb 2016 14:56:55 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/131724/#p131724</guid>
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			<title><![CDATA[Re: Probes]]></title>
			<link>http://forums.perpetuum-online.com/post/131707/#p131707</link>
			<description><![CDATA[<p>If you&#039;re putting your probe right under tp then me as invader can 1) destroy it and continue moving, 2) destroy it and come back later, 3) and 4) - same but neutralize instead.</p><p>It&#039;s all tactics and counter, there is nothing to change. If someone want to sneak on enemy island he should take all the risks being hunted down. And me, as an owner, should have the possibility to put alarm right on my house instead of 2 streets away.</p>]]></description>
			<author><![CDATA[null@example.com (Line)]]></author>
			<pubDate>Sat, 06 Feb 2016 09:25:28 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/131707/#p131707</guid>
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			<title><![CDATA[Re: Probes]]></title>
			<link>http://forums.perpetuum-online.com/post/131701/#p131701</link>
			<description><![CDATA[<p>I like the idea of time limited probes. Why not have several different timed probes. 2 hour, 4 hour 8 hour etc. Each cost a lot more (a type of nic sink).&nbsp; </p><p>I don&#039;t like the idea of being able to place them close around stations (perhaps a 500 m exclusion. Or around teleports (same exclusion zone applies). That way a player can enter an island, but if they move around it, then the probe works.</p>]]></description>
			<author><![CDATA[null@example.com (Rynikwiz)]]></author>
			<pubDate>Sat, 06 Feb 2016 08:24:42 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/131701/#p131701</guid>
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			<title><![CDATA[Re: Probes]]></title>
			<link>http://forums.perpetuum-online.com/post/131699/#p131699</link>
			<description><![CDATA[<p>Bad idea. probes are: killable in one shot, neutralizable in one shot, don&#039;t recharging and require time and effort to place - and you want to limit them more? Well hello there, gate watchers</p><p>Probes ain&#039;t protecting island. People do.</p>]]></description>
			<author><![CDATA[null@example.com (Line)]]></author>
			<pubDate>Sat, 06 Feb 2016 06:12:02 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/131699/#p131699</guid>
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			<title><![CDATA[Re: Probes]]></title>
			<link>http://forums.perpetuum-online.com/post/131690/#p131690</link>
			<description><![CDATA[<div class="quotebox"><cite>Toninu wrote:</cite><blockquote><p>I thought a lot about this long ago, and the most logical conclusion to balance them I came to is to give them a timer like a fieldcan (1 hr) and then they get removed. </p><p>Want to scout a teleport/station/chokepoint? then get out there and plant them every time your need to get intel.</p><p>As it is now I think they even stay there after a server restart like patch day (stand to be corrected~)</p></blockquote></div><p>a good idea, better then the crap one above it.<br />also, agree with Inda 2h, which is more realistic, given their lifetime if spoted.</p>]]></description>
			<author><![CDATA[null@example.com (Annihilator)]]></author>
			<pubDate>Fri, 05 Feb 2016 19:02:39 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/131690/#p131690</guid>
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			<title><![CDATA[Re: Probes]]></title>
			<link>http://forums.perpetuum-online.com/post/131680/#p131680</link>
			<description><![CDATA[<div class="quotebox"><cite>Toninu wrote:</cite><blockquote><p>I thought a lot about this long ago, and the most logical conclusion to balance them I came to is to give them a timer like a fieldcan (1 hr) and then they get removed. </p><p>Want to scout a teleport/station/chokepoint? then get out there and plant them every time your need to get intel.</p><p>As it is now I think they even stay there after a server restart like patch day (stand to be corrected~)</p></blockquote></div><p>Not a bad Idea imo.</p><p>2 hour</p>]]></description>
			<author><![CDATA[null@example.com (Inda)]]></author>
			<pubDate>Fri, 05 Feb 2016 13:01:22 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/131680/#p131680</guid>
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			<title><![CDATA[Re: Probes]]></title>
			<link>http://forums.perpetuum-online.com/post/131679/#p131679</link>
			<description><![CDATA[<p>I thought a lot about this long ago, and the most logical conclusion to balance them I came to is to give them a timer like a fieldcan (1 hr) and then they get removed. </p><p>Want to scout a teleport/station/chokepoint? then get out there and plant them every time your need to get intel.</p><p>As it is now I think they even stay there after a server restart like patch day (stand to be corrected~)</p>]]></description>
			<author><![CDATA[null@example.com (Toninu)]]></author>
			<pubDate>Fri, 05 Feb 2016 11:51:15 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/131679/#p131679</guid>
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			<title><![CDATA[Re: Probes]]></title>
			<link>http://forums.perpetuum-online.com/post/131636/#p131636</link>
			<description><![CDATA[<p>Probes.... already abused by alt corp users.</p><p>To balance them they should be limited to beta outpost holders and same rules as walls should apply imo (the 100 from this 200 from that BS) limit them to maximum 4 per station or 10 total if all stations owned.</p>]]></description>
			<author><![CDATA[null@example.com (Lobo)]]></author>
			<pubDate>Thu, 04 Feb 2016 16:05:43 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/131636/#p131636</guid>
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			<title><![CDATA[Re: Probes]]></title>
			<link>http://forums.perpetuum-online.com/post/131618/#p131618</link>
			<description><![CDATA[<div class="quotebox"><cite>Line wrote:</cite><blockquote><p>Leave probes as they are. They are already too vulnerable for that price.</p></blockquote></div><p>+1, you can already take an Arkhe and kill them without any risk to your resources......</p>]]></description>
			<author><![CDATA[null@example.com (Gotharic)]]></author>
			<pubDate>Wed, 03 Feb 2016 23:14:36 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/131618/#p131618</guid>
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			<title><![CDATA[Re: Probes]]></title>
			<link>http://forums.perpetuum-online.com/post/131617/#p131617</link>
			<description><![CDATA[<div class="quotebox"><cite>Annihilator wrote:</cite><blockquote><p>but, for god&#039;s sake... give probes the status of a gamma building, so i get at least a log naming the killer...</p></blockquote></div><p>I think this is the only smart thing I have ever seen Anni write......+1</p>]]></description>
			<author><![CDATA[null@example.com (Gotharic)]]></author>
			<pubDate>Wed, 03 Feb 2016 23:14:19 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/131617/#p131617</guid>
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			<title><![CDATA[Re: Probes]]></title>
			<link>http://forums.perpetuum-online.com/post/131616/#p131616</link>
			<description><![CDATA[<div class="quotebox"><cite>BadAss wrote:</cite><blockquote><p>Remove from beta islands.<br />only for gamma!<br />risk up!</p></blockquote></div><p>Quit b*itching and go get your own beta island.&nbsp; There are plenty free for the taking.....</p>]]></description>
			<author><![CDATA[null@example.com (Gotharic)]]></author>
			<pubDate>Wed, 03 Feb 2016 23:11:46 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/131616/#p131616</guid>
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