<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
	<channel>
		<title><![CDATA[Perpetuum Forums — Stationary Teleports]]></title>
		<link>http://forums.perpetuum-online.com/topic/8632/stationary-teleports/</link>
		<atom:link href="http://forums.perpetuum-online.com/feed/rss/topic/8632/" rel="self" type="application/rss+xml" />
		<description><![CDATA[The most recent posts in Stationary Teleports.]]></description>
		<lastBuildDate>Fri, 08 Jan 2016 17:51:03 +0000</lastBuildDate>
		<generator>PunBB</generator>
		<item>
			<title><![CDATA[Re: Stationary Teleports]]></title>
			<link>http://forums.perpetuum-online.com/post/130538/#p130538</link>
			<description><![CDATA[<p>interzoning was not the issue... sparking in a matter of seconds to the required alpha-outpost to deploy a full force was the issue.<br />and not to forget, removing 24 islands that are just blocked by t1 terminals from the same corp, but having the same protection as if they where from a noob-corp. <br />heavy mechs traveling simply to fast.. </p><p>1. sparks have been removed - aka the biggest troublemaker gone<br />2. game world to small, gamma unballanced in every aspect possible - still there.<br />3. robots travel speed is unbalanced</p>]]></description>
			<author><![CDATA[null@example.com (Annihilator)]]></author>
			<pubDate>Fri, 08 Jan 2016 17:51:03 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/130538/#p130538</guid>
		</item>
		<item>
			<title><![CDATA[Re: Stationary Teleports]]></title>
			<link>http://forums.perpetuum-online.com/post/130529/#p130529</link>
			<description><![CDATA[<div class="quotebox"><cite>BeastmodeGuNs wrote:</cite><blockquote><p>Well to be fair to the devs on one, this is an obvious mistake that we asked for in the end, because prior interzones reached everything and force projection up the butt instantly from 2-3 islands away blah blah blah., the issue is that there seems to be no in between here.</p></blockquote></div><p>We asked to increase the time required to project force.</p><p>They delivered a reduced time to project force across alphas and a bottleneck to beta 2.</p><p>And then they (thank god) removed sparks.</p><p>They could move the islands back to their original distance and delete all roads on alpha 2 other than between the internals and the station and it would be fine.</p>]]></description>
			<author><![CDATA[null@example.com (Jita)]]></author>
			<pubDate>Fri, 08 Jan 2016 16:25:52 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/130529/#p130529</guid>
		</item>
		<item>
			<title><![CDATA[Re: Stationary Teleports]]></title>
			<link>http://forums.perpetuum-online.com/post/130528/#p130528</link>
			<description><![CDATA[<p>Well to be fair to the devs on one, this is an obvious mistake that we asked for in the end, because prior interzones reached everything and force projection up the butt instantly from 2-3 islands away blah blah blah., the issue is that there seems to be no in between here.</p>]]></description>
			<author><![CDATA[null@example.com (BeastmodeGuNs)]]></author>
			<pubDate>Fri, 08 Jan 2016 16:03:14 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/130528/#p130528</guid>
		</item>
		<item>
			<title><![CDATA[Re: Stationary Teleports]]></title>
			<link>http://forums.perpetuum-online.com/post/130518/#p130518</link>
			<description><![CDATA[<div class="quotebox"><cite>Lobo wrote:</cite><blockquote><div class="quotebox"><cite>Inda wrote:</cite><blockquote><p>move closer</p></blockquote></div><p>This....</p></blockquote></div><p>Given that they actually moved them apart on purpose and even though it&#039;s an obvious mistake their history of reverting obvious mistakes (how the *** is the balance patch still here) leads me to believe this is here forever.</p><p>Sad panda.</p>]]></description>
			<author><![CDATA[null@example.com (Jita)]]></author>
			<pubDate>Fri, 08 Jan 2016 08:59:11 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/130518/#p130518</guid>
		</item>
		<item>
			<title><![CDATA[Re: Stationary Teleports]]></title>
			<link>http://forums.perpetuum-online.com/post/130517/#p130517</link>
			<description><![CDATA[<div class="quotebox"><cite>Inda wrote:</cite><blockquote><p>move closer</p></blockquote></div><p>This....</p>]]></description>
			<author><![CDATA[null@example.com (Lobo)]]></author>
			<pubDate>Fri, 08 Jan 2016 08:37:46 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/130517/#p130517</guid>
		</item>
		<item>
			<title><![CDATA[Re: Stationary Teleports]]></title>
			<link>http://forums.perpetuum-online.com/post/130513/#p130513</link>
			<description><![CDATA[<p>move closer</p>]]></description>
			<author><![CDATA[null@example.com (Inda)]]></author>
			<pubDate>Thu, 07 Jan 2016 23:43:22 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/130513/#p130513</guid>
		</item>
		<item>
			<title><![CDATA[Re: Stationary Teleports]]></title>
			<link>http://forums.perpetuum-online.com/post/130508/#p130508</link>
			<description><![CDATA[<p>I like the concept and would mind seeing something like that but I don&#039;t like your layout of tele. I fear it would require another revamp that may take a year or more. There are more important things to be fixed.</p>]]></description>
			<author><![CDATA[null@example.com (Gwyndor)]]></author>
			<pubDate>Thu, 07 Jan 2016 20:49:10 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/130508/#p130508</guid>
		</item>
		<item>
			<title><![CDATA[Re: Stationary Teleports]]></title>
			<link>http://forums.perpetuum-online.com/post/130468/#p130468</link>
			<description><![CDATA[<div class="quotebox"><cite>Altera wrote:</cite><blockquote><p>This removes any kind of &#039;progression&#039; between the islands.</p></blockquote></div><p>nope, it does not.</p>]]></description>
			<author><![CDATA[null@example.com (Annihilator)]]></author>
			<pubDate>Thu, 07 Jan 2016 07:19:32 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/130468/#p130468</guid>
		</item>
		<item>
			<title><![CDATA[Re: Stationary Teleports]]></title>
			<link>http://forums.perpetuum-online.com/post/130461/#p130461</link>
			<description><![CDATA[<p>This removes any kind of &#039;progression&#039; between the islands.</p>]]></description>
			<author><![CDATA[null@example.com (Altera)]]></author>
			<pubDate>Thu, 07 Jan 2016 01:44:51 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/130461/#p130461</guid>
		</item>
		<item>
			<title><![CDATA[Re: Stationary Teleports]]></title>
			<link>http://forums.perpetuum-online.com/post/130454/#p130454</link>
			<description><![CDATA[<p>yep, thats the point</p><p>though, i would prefer a real revamp of gamma mechanics together with that. one that allows for a bit more dynamic then what we have now (which is exactly the oppositte of &quot;dyanamic&quot;)</p>]]></description>
			<author><![CDATA[null@example.com (Annihilator)]]></author>
			<pubDate>Wed, 06 Jan 2016 16:58:34 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/130454/#p130454</guid>
		</item>
		<item>
			<title><![CDATA[Re: Stationary Teleports]]></title>
			<link>http://forums.perpetuum-online.com/post/130452/#p130452</link>
			<description><![CDATA[<div class="quotebox"><cite>Annihilator wrote:</cite><blockquote><div class="quotebox"><cite>Jita wrote:</cite><blockquote><p>The trouble with the current set up is it only really allows 3 truly independent entities. If you have to travel through a hostile Beta to get to Alpha thats gonna suck.</p></blockquote></div><p>i have sent a <a target="_blank" href="http://i.imgur.com/Ro7Kt3f.jpg">quick mashup</a>* for a different map layout that would allow both to zoom, last time i saw him (for a squad&nbsp; black screen bug) </p><p>his answer was &quot;looks boring&quot;. <img src="http://forums.perpetuum-online.com/img/smilies/sad.png" width="15" height="15" alt="sad" /></p><br /><p><em>*: quick, and dirty</em></p></blockquote></div><p>Looks interesting , are you allowing access to all alphas via the dotted yellow line?</p><p>It looks pretty closed what eve has but inside out as PVE island are through the exterior here, and pvp is center stage.</p>]]></description>
			<author><![CDATA[null@example.com (Celebro)]]></author>
			<pubDate>Wed, 06 Jan 2016 16:38:38 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/130452/#p130452</guid>
		</item>
		<item>
			<title><![CDATA[Re: Stationary Teleports]]></title>
			<link>http://forums.perpetuum-online.com/post/130449/#p130449</link>
			<description><![CDATA[<div class="quotebox"><cite>Jita wrote:</cite><blockquote><p>The trouble with the current set up is it only really allows 3 truly independent entities. If you have to travel through a hostile Beta to get to Alpha thats gonna suck.</p></blockquote></div><p>i have sent a <a target="_blank" href="http://i.imgur.com/Ro7Kt3f.jpg">quick mashup</a>* for a different map layout that would allow both to zoom, last time i saw him (for a squad&nbsp; black screen bug) </p><p>his answer was &quot;looks boring&quot;. <img src="http://forums.perpetuum-online.com/img/smilies/sad.png" width="15" height="15" alt="sad" /></p><br /><p><em>*: quick, and dirty</em></p>]]></description>
			<author><![CDATA[null@example.com (Annihilator)]]></author>
			<pubDate>Wed, 06 Jan 2016 16:28:08 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/130449/#p130449</guid>
		</item>
		<item>
			<title><![CDATA[Re: Stationary Teleports]]></title>
			<link>http://forums.perpetuum-online.com/post/130442/#p130442</link>
			<description><![CDATA[<p>The trouble with the current set up is it only really allows 3 truly independent entities. If you have to travel through a hostile Beta to get to Alpha thats gonna suck.</p>]]></description>
			<author><![CDATA[null@example.com (Jita)]]></author>
			<pubDate>Wed, 06 Jan 2016 13:24:36 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/130442/#p130442</guid>
		</item>
		<item>
			<title><![CDATA[Re: Stationary Teleports]]></title>
			<link>http://forums.perpetuum-online.com/post/130440/#p130440</link>
			<description><![CDATA[<p>moving islands apart to prevent interzone teleports to reach gammas or the other side of betas was a bad move.</p><p>not only gameplay wise, but also regarding esthetics (the far off gammas are painfull to look at, and its a painfull amount of scrolling necessary)</p><p>also, whats the point of this travel channeling through bottlenecks? </p><p>gamma -&gt; beta2 -&gt; beta1 -&gt; alpha 2 -&gt; alpha 1 -&gt; alpha2 -&gt; beta 1 -&gt; beta 2 -&gt; gamma</p><p>this is the distance one party has to travel to attack another party at their homes. or better, what is supposed to be their endgame-homes. </p><p>there are zero meaningfull alternatives, and 1/3rd is crossing alpha in any direction, so <br />the most obvious result is... if you want to pvp, you locate yourself on alpha. kinda twisted.</p>]]></description>
			<author><![CDATA[null@example.com (Annihilator)]]></author>
			<pubDate>Wed, 06 Jan 2016 12:33:18 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/130440/#p130440</guid>
		</item>
		<item>
			<title><![CDATA[Re: Stationary Teleports]]></title>
			<link>http://forums.perpetuum-online.com/post/130437/#p130437</link>
			<description><![CDATA[<p>Move the islands close each other, so we can use Intersones. from Alpha to Beta. As Lobo said before.</p>]]></description>
			<author><![CDATA[null@example.com (Inda)]]></author>
			<pubDate>Wed, 06 Jan 2016 11:17:55 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/130437/#p130437</guid>
		</item>
	</channel>
</rss>
