<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
	<channel>
		<title><![CDATA[Perpetuum Forums — Dear Dev´s]]></title>
		<link>http://forums.perpetuum-online.com/topic/7212/dear-devs/</link>
		<atom:link href="http://forums.perpetuum-online.com/feed/rss/topic/7212/" rel="self" type="application/rss+xml" />
		<description><![CDATA[The most recent posts in Dear Dev´s.]]></description>
		<lastBuildDate>Sat, 14 Jun 2014 08:13:44 +0000</lastBuildDate>
		<generator>PunBB</generator>
		<item>
			<title><![CDATA[Re: Dear Dev´s]]></title>
			<link>http://forums.perpetuum-online.com/post/103448/#p103448</link>
			<description><![CDATA[<p>We&#039;re still waiting on that artillery milestone.</p>]]></description>
			<author><![CDATA[null@example.com (Syndic)]]></author>
			<pubDate>Sat, 14 Jun 2014 08:13:44 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/103448/#p103448</guid>
		</item>
		<item>
			<title><![CDATA[Re: Dear Dev´s]]></title>
			<link>http://forums.perpetuum-online.com/post/103447/#p103447</link>
			<description><![CDATA[<p>And this is why open communication and planned expansions are so important, it gives people milestones to come back at and stay for.</p><p>Try telling that to the Devs and you may as well be talking Nigerian.</p>]]></description>
			<author><![CDATA[null@example.com (Jita)]]></author>
			<pubDate>Sat, 14 Jun 2014 07:54:11 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/103447/#p103447</guid>
		</item>
		<item>
			<title><![CDATA[Re: Dear Dev´s]]></title>
			<link>http://forums.perpetuum-online.com/post/103433/#p103433</link>
			<description><![CDATA[<p>The trickle of new blood from steam will be the most important benefit of steam.</p><p>Im sure there will be population spikes when the game drops EA on steam, as well as sales...</p><p>80% turnover on a game like this is fine, its expected, but its that constant trickle that keeps the game ticking.</p><p>You have to figure at least 10% of these numbers will be long term players, and that&#039;s what the game needs.&nbsp; The game has grown in terms of long term players but the numbers go down due to the steam kids that wanted mech warrior online in an open world.&nbsp; </p><p>Also, anyone can come back at any time, and its time based progression.&nbsp; Pop a booster go play other games for a month then come back.</p><p>The key will be to have new stuff every time they come back and get them to buy another booster or whatever and stick around a bit when they do log on after that break.</p>]]></description>
			<author><![CDATA[null@example.com (Stranger Danger)]]></author>
			<pubDate>Sat, 14 Jun 2014 00:14:12 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/103433/#p103433</guid>
		</item>
		<item>
			<title><![CDATA[Re: Dear Dev´s]]></title>
			<link>http://forums.perpetuum-online.com/post/103393/#p103393</link>
			<description><![CDATA[<div class="quotebox"><cite>Syndic wrote:</cite><blockquote><p><strong><span class="bbu"><span style="color: red">It consistently happens because every newbie CEO comes in, and despite ample advice and warnings,&nbsp; thinks he&#039;s smarter then everyone else </span></span></strong>and aligns his newbie corp with a vet alliance too soon. A vet alliance is usually involved in a campaign against another vet alliance, and the newbies simply can&#039;t survive in that enviroment. No EP, no stockpile, no experience. Dead meat.</p><p>+ Lack of content was also a big factor in the early days.</p></blockquote></div><p>+1, emphasis added.&nbsp; This has been true of the majority of EVEfugees.&nbsp; They see some similarities and think they know it all day 1.</p><div class="quotebox"><cite>Ville wrote:</cite><blockquote><p>Dazz why don&#039;t Rad do pvp training?&nbsp; Why don&#039;t you standardize your fits so your fleets aren&#039;t Hodge Podge?&nbsp; Instead of all these people pointing a finger, why not do more?&nbsp; You have some great resources in Rad.&nbsp; I.E. Mark Zima.&nbsp; Watch pvp videos posted.&nbsp; Learn from them.&nbsp; Like well rounded fleet comps, primary target priority, terrain usage, how to kite, fittings and teach your ewar pilots how to us ecms properly.&nbsp; </p><p>Are you going to die?&nbsp; Probably, but that&#039;s the point!&nbsp; You learn from your mistakes and you learn in small gang pvp to know what to do in big gang pvp!</p><p>These new corps should be doing pvp ops every other night.&nbsp; And in between doing corp ops to gather resources.&nbsp; The corps should be handing out bots/t1 or t2 gear.&nbsp; And go out engage and don&#039;t try to run away.&nbsp; Actually fight.</p><p>Two battles I&#039;ve fought cons their biggest mistake is their FC ran.</p></blockquote></div><p>Absolutely.&nbsp; Take some responsibility.</p><div class="quotebox"><cite>Jita wrote:</cite><blockquote><p>Anyone who thought the numbers would stay is ***, its natural that 80% of new people leave. When you get a big influx you see a big drop. What is important is with steam sales and natural influx does the game retain more than it looses.</p></blockquote></div><p>+1, this has been the nature of every tide that&#039;s come in.&nbsp; Some stay, some don&#039;t, and Steam gamers are among the most fickle of all groups.</p><p>These are the 3 wisest posts in the whole thread.</p>]]></description>
			<author><![CDATA[null@example.com (Crepitus)]]></author>
			<pubDate>Fri, 13 Jun 2014 19:09:44 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/103393/#p103393</guid>
		</item>
		<item>
			<title><![CDATA[Re: Dear Dev´s]]></title>
			<link>http://forums.perpetuum-online.com/post/103390/#p103390</link>
			<description><![CDATA[<div class="quotebox"><cite>Rex Amelius wrote:</cite><blockquote><p>Limit 1 jump per mobile teleport<br />Remove flag restriction if and only if you DELETE ARMOR TP from game</p><p>plus, see my signature</p></blockquote></div><p>That would be an improvement.</p>]]></description>
			<author><![CDATA[null@example.com (Kaldenines)]]></author>
			<pubDate>Fri, 13 Jun 2014 18:17:44 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/103390/#p103390</guid>
		</item>
		<item>
			<title><![CDATA[Re: Dear Dev´s]]></title>
			<link>http://forums.perpetuum-online.com/post/103386/#p103386</link>
			<description><![CDATA[<p>suggestion - remove spark teleport and teleport beacons with next patch, for revamp, like gamma</p>]]></description>
			<author><![CDATA[null@example.com (Annihilator)]]></author>
			<pubDate>Fri, 13 Jun 2014 18:04:10 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/103386/#p103386</guid>
		</item>
		<item>
			<title><![CDATA[Re: Dear Dev´s]]></title>
			<link>http://forums.perpetuum-online.com/post/103384/#p103384</link>
			<description><![CDATA[<div class="quotebox"><cite>Estamel Tharch0n wrote:</cite><blockquote><p>I`m sorry but SpT AND MOBILE TELEPORTs is making this world very very tiny like we said before its broken to hell</p><p>It makes living owning and roaming beta islands very very hard for all other but the strongest<br />Some may disagree whit me on mobile teleports but after seeing how ppl zerg from any were on the map to easy to pick locations ( Exsternal telepors and especaly Internals )&nbsp; &nbsp;</p><p>All in all game was much morre funn roaming and sutch when the game dint have SpT and Mobile teleports</p></blockquote></div><p>I may be dragged out back and shot for this suggestion, but how about </p><p>Limit 1 jump per mobile teleport<br />Remove flag restriction if and only if you DELETE ARMOR TP from game</p><p>plus, see my signature</p>]]></description>
			<author><![CDATA[null@example.com (Rex Amelius)]]></author>
			<pubDate>Fri, 13 Jun 2014 17:58:59 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/103384/#p103384</guid>
		</item>
		<item>
			<title><![CDATA[Re: Dear Dev´s]]></title>
			<link>http://forums.perpetuum-online.com/post/103382/#p103382</link>
			<description><![CDATA[<div class="quotebox"><cite>DEV Zoom wrote:</cite><blockquote><div class="quotebox"><cite>Rage Blackout wrote:</cite><blockquote><p>Small things?&nbsp; Dev Zoom, the stuff we talk about are BIG things like:</p><p>Gamma&nbsp; &nbsp; &lt;-- pretty big<br />Ewar bots and its whole profession&nbsp; &nbsp;&lt;--- Huge</p></blockquote></div><p>Being worked on as you know.</p><div class="quotebox"><blockquote><p>Instant travel&nbsp; &nbsp;&lt;--&nbsp; &nbsp; &nbsp;monster big</p></blockquote></div><p>Sorry but we refuse to see spark teleport as an issue. Or if it is, it&#039;s at least equally helping the game.</p><div class="quotebox"><blockquote><p>Massively abused missions and beacons&nbsp; &nbsp;&lt;----&nbsp; 10000x big</p></blockquote></div><p>I might have missed this, what is this about exactly? Is this something new or are we regurgitating past issues for no reason?</p><div class="quotebox"><blockquote><p>Knee jurk changes in mechanics that people have 1000&#039;s of hours and money invested in&nbsp; &nbsp;&lt;--- small?</p></blockquote></div><p>Same question.</p></blockquote></div><br /><p>I`m sorry but SpT AND MOBILE TELEPORTs is making this world very very tiny like we said before its broken to hell</p><p>It makes living owning and roaming beta islands very very hard for all other but the strongest<br />Some may disagree whit me on mobile teleports but after seeing how ppl zerg from any were on the map to easy to pick locations ( Exsternal telepors and especaly Internals )&nbsp; &nbsp;</p><p>All in all game was much morre funn roaming and sutch when the game dint have SpT and Mobile teleports</p>]]></description>
			<author><![CDATA[null@example.com (Estamel Tharch0n)]]></author>
			<pubDate>Fri, 13 Jun 2014 17:50:51 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/103382/#p103382</guid>
		</item>
		<item>
			<title><![CDATA[Re: Dear Dev´s]]></title>
			<link>http://forums.perpetuum-online.com/post/103374/#p103374</link>
			<description><![CDATA[<div class="quotebox"><cite>Dazamin wrote:</cite><blockquote><div class="quotebox"><cite>Ville wrote:</cite><blockquote><p>Dazz why don&#039;t Rad do pvp training?&nbsp; Why don&#039;t you standardize your fits so your fleets aren&#039;t Hodge Podge?&nbsp; Instead of all these people pointing a finger, why not do more?&nbsp; You have some great resources in Rad.&nbsp; I.E. Mark Zima.&nbsp; Watch pvp videos posted.&nbsp; Learn from them.&nbsp; Like well rounded fleet comps, primary target priority, terrain usage, how to kite, fittings and teach your ewar pilots how to us ecms properly.</p></blockquote></div><p>Why anyone else doesn&#039;t do it idk, for me, its because I&#039;ve done it before in Squid and Hokk and it was a lot of work, I&#039;m not gonna dedicate that sort of time to the game how it is, although tbh most of the standardised fits we did 3 yrs ago are still fine due to lack of any changes. If anything roaming and territory warfare are even more time consuming than they were, so no thanks. Mark and other vets in corp are also around far less, so draw your own conclusions about their views, but I&#039;m sure everything is great and we&#039;re all just lazy...</p></blockquote></div><p>No.&nbsp; I&#039;m not drawing any conclusions about laziness.&nbsp; Its up to the CEO of corporations to generate content for their members.&nbsp; Its up to the alliance leaders to hash out a goal for all the corporates in the alliance. I know from personal experience that Syndic works his *** off to generate content for his members.&nbsp; He also strides to provide the best to his members.&nbsp; So his members are greatful and loyal.&nbsp; I for one am glad I was able to join the ranks of CIR.&nbsp; </p><p>The CEO needs to inspire people.&nbsp; Players love goals and to feel appreciated.&nbsp; And sometimes the CEO can&#039;t handle doing everything and that&#039;s when people need to step it and bring moral up.&nbsp; Its hard work, your right Daz.&nbsp; But if you rely on others to get the job done maybe you&#039;ll get let down.&nbsp; Maybe you&#039;ll be motivated yourself.&nbsp; But one things for certain.&nbsp; Never lose sight of that goal!</p>]]></description>
			<author><![CDATA[null@example.com (Ville)]]></author>
			<pubDate>Fri, 13 Jun 2014 16:11:40 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/103374/#p103374</guid>
		</item>
		<item>
			<title><![CDATA[Re: Dear Dev´s]]></title>
			<link>http://forums.perpetuum-online.com/post/103363/#p103363</link>
			<description><![CDATA[<p>Add a tax to owning an outpost. <img src="http://forums.perpetuum-online.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<author><![CDATA[null@example.com (Burial)]]></author>
			<pubDate>Fri, 13 Jun 2014 15:23:11 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/103363/#p103363</guid>
		</item>
		<item>
			<title><![CDATA[Re: Dear Dev´s]]></title>
			<link>http://forums.perpetuum-online.com/post/103351/#p103351</link>
			<description><![CDATA[<div class="quotebox"><cite>Ville wrote:</cite><blockquote><p>Dazz why don&#039;t Rad do pvp training?&nbsp; Why don&#039;t you standardize your fits so your fleets aren&#039;t Hodge Podge?&nbsp; Instead of all these people pointing a finger, why not do more?&nbsp; You have some great resources in Rad.&nbsp; I.E. Mark Zima.&nbsp; Watch pvp videos posted.&nbsp; Learn from them.&nbsp; Like well rounded fleet comps, primary target priority, terrain usage, how to kite, fittings and teach your ewar pilots how to us ecms properly.</p></blockquote></div><p>Why anyone else doesn&#039;t do it idk, for me, its because I&#039;ve done it before in Squid and Hokk and it was a lot of work, I&#039;m not gonna dedicate that sort of time to the game how it is, although tbh most of the standardised fits we did 3 yrs ago are still fine due to lack of any changes. If anything roaming and territory warfare are even more time consuming than they were, so no thanks. Mark and other vets in corp are also around far less, so draw your own conclusions about their views, but I&#039;m sure everything is great and we&#039;re all just lazy...</p>]]></description>
			<author><![CDATA[null@example.com (Dazamin)]]></author>
			<pubDate>Fri, 13 Jun 2014 14:29:24 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/103351/#p103351</guid>
		</item>
		<item>
			<title><![CDATA[Re: Dear Dev´s]]></title>
			<link>http://forums.perpetuum-online.com/post/103346/#p103346</link>
			<description><![CDATA[<div class="quotebox"><cite>Biffa Buttocks wrote:</cite><blockquote><p> I&#039;d be interested in any Vets view regards how they would go about it if they were starting out now, let&#039;s say they know what they know and who they know combined with what they expect to happen with this game in the future.</p></blockquote></div><div class="quotebox"><cite>Ville wrote:</cite><blockquote><p><span style="color: Yellow">These new corps should be doing <span class="bbu">pvp ops every other night</span>.&nbsp; And <span class="bbu">in between doing corp ops to gather resources</span>.&nbsp; The corps should be handing out bots/t1 or t2 gear[OH NOES COMMUNISM!].&nbsp; And go out <span class="bbu">engage and don&#039;t try to run away</span>.&nbsp; <span class="bbu">Actually fight.</span></span></p></blockquote></div><p>If your corps not doing what I listed above you should not be complaining about not holding territory, because your not trying.</p><p>-There are ways to hold territory through peaceful means.&nbsp; It&#039;s called <span class="bbu">Diplomacy</span>.&nbsp; If you think your too good to engage in diplomacy, and then cry on the forums after an incident your going to get trolled.&nbsp; Hard.</p>]]></description>
			<author><![CDATA[null@example.com (Ville)]]></author>
			<pubDate>Fri, 13 Jun 2014 14:13:31 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/103346/#p103346</guid>
		</item>
		<item>
			<title><![CDATA[Re: Dear Dev´s]]></title>
			<link>http://forums.perpetuum-online.com/post/103342/#p103342</link>
			<description><![CDATA[<p>Sandbox strategies are a law in themselves and honestly really interesting, maybe that&#039;s the wargamer in me or maybe I&#039;m just a bit sad.</p><p>I&#039;d be interested in any Vets view regards how they would go about it if they were starting out now, let&#039;s say they know what they know and who they know combined with what they expect to happen with this game in the future.</p>]]></description>
			<author><![CDATA[null@example.com (Biffa Buttocks)]]></author>
			<pubDate>Fri, 13 Jun 2014 13:23:33 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/103342/#p103342</guid>
		</item>
		<item>
			<title><![CDATA[Re: Dear Dev´s]]></title>
			<link>http://forums.perpetuum-online.com/post/103335/#p103335</link>
			<description><![CDATA[<div class="quotebox"><cite>Dazamin wrote:</cite><blockquote><div class="quotebox"><cite>Syndic wrote:</cite><blockquote><div class="quotebox"><cite>Dazamin wrote:</cite><blockquote><p>You can do some variation of the everything is fine post as much as you like, meanwhile as it has been for the past three years or w/e, any influx of players has been followed by a mass exodus, numbers from steam launch have already dropped off a cliff. So, if there are no broken mechanics, theres no problem with power projection, etc, etc. Why does this consistently happen?</p></blockquote></div><p>It consistently happens because every newbie CEO comes in, and despite ample advice and warnings,&nbsp; thinks he&#039;s smarter then everyone else and aligns his newbie corp with a vet alliance too soon. A vet alliance is usually involved in a campaign against another vet alliance, and the newbies simply can&#039;t survive in that enviroment. No EP, no stockpile, no experience. Dead meat.</p><p>+ Lack of content was also a big factor in the early days.</p></blockquote></div><p>So once player 2.0 is developed that plays the game properly it&#039;ll be fine <img src="http://forums.perpetuum-online.com/img/smilies/roll.png" width="15" height="15" alt="roll" /></p></blockquote></div><p>It&#039;ll be fine when people start playing intelligently and stop using tickets and Devs as a crutch to make up for their own lazy stupidity.</p><p>Some classics for example:<br />- &quot;HERP DERP IMMA WALK IN UR NURALGIS N BLOW IT UP FOR LULZ HUEHUE U NO TOUCH ME IM NEWB&quot;<br />- &quot;RESTARTING CLIENTS BE4 BIG FIGHT IS FOR GIRLS&quot;<br />- &quot;WE PLAY EVE LOWSEC WE STRONK N SMART SO GUD&quot;<br />- &quot;SLURP SLURP RESET BE UR WORST MISTEAK HIHIHI&quot;</p>]]></description>
			<author><![CDATA[null@example.com (Syndic)]]></author>
			<pubDate>Fri, 13 Jun 2014 12:49:59 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/103335/#p103335</guid>
		</item>
		<item>
			<title><![CDATA[Re: Dear Dev´s]]></title>
			<link>http://forums.perpetuum-online.com/post/103334/#p103334</link>
			<description><![CDATA[<p>Anyone who thought the numbers would stay is ***, its natural that 80% of new people leave. When you get a big influx you see a big drop. What is important is with steam sales and natural influx does the game retain more than it looses.</p>]]></description>
			<author><![CDATA[null@example.com (Jita)]]></author>
			<pubDate>Fri, 13 Jun 2014 12:41:55 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/103334/#p103334</guid>
		</item>
	</channel>
</rss>
