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		<title><![CDATA[Perpetuum Forums — Ultimate solution to log in exploit]]></title>
		<link>http://forums.perpetuum-online.com/topic/4538/ultimate-solution-to-log-in-exploit/</link>
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		<description><![CDATA[The most recent posts in Ultimate solution to log in exploit.]]></description>
		<lastBuildDate>Thu, 19 Dec 2013 14:22:11 +0000</lastBuildDate>
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			<title><![CDATA[Re: Ultimate solution to log in exploit]]></title>
			<link>http://forums.perpetuum-online.com/post/88903/#p88903</link>
			<description><![CDATA[<p>No he means log off traps.</p>]]></description>
			<author><![CDATA[null@example.com (Ville)]]></author>
			<pubDate>Thu, 19 Dec 2013 14:22:11 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/88903/#p88903</guid>
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			<title><![CDATA[Re: Ultimate solution to log in exploit]]></title>
			<link>http://forums.perpetuum-online.com/post/88864/#p88864</link>
			<description><![CDATA[<p>You mean login traps?</p>]]></description>
			<author><![CDATA[null@example.com (Hunter)]]></author>
			<pubDate>Thu, 19 Dec 2013 04:50:59 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/88864/#p88864</guid>
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			<title><![CDATA[Re: Ultimate solution to log in exploit]]></title>
			<link>http://forums.perpetuum-online.com/post/88862/#p88862</link>
			<description><![CDATA[<p>I played Necromancer in Age of Conan.</p>]]></description>
			<author><![CDATA[null@example.com (Burial)]]></author>
			<pubDate>Thu, 19 Dec 2013 04:39:05 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/88862/#p88862</guid>
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			<title><![CDATA[Re: Ultimate solution to log in exploit]]></title>
			<link>http://forums.perpetuum-online.com/post/88812/#p88812</link>
			<description><![CDATA[<p>Necoing much?</p>]]></description>
			<author><![CDATA[null@example.com (Ville)]]></author>
			<pubDate>Wed, 18 Dec 2013 16:03:29 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/88812/#p88812</guid>
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		<item>
			<title><![CDATA[Re: Ultimate solution to log in exploit]]></title>
			<link>http://forums.perpetuum-online.com/post/88752/#p88752</link>
			<description><![CDATA[<p>Rabble rabble!!</p>]]></description>
			<author><![CDATA[null@example.com (Burial)]]></author>
			<pubDate>Wed, 18 Dec 2013 02:02:56 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/88752/#p88752</guid>
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			<title><![CDATA[Re: Ultimate solution to log in exploit]]></title>
			<link>http://forums.perpetuum-online.com/post/67981/#p67981</link>
			<description><![CDATA[<p>They could just be a 2D sprite on the landscape, just like waypoints are now. Would save polygon count.</p>]]></description>
			<author><![CDATA[null@example.com (Burial)]]></author>
			<pubDate>Sat, 09 Jun 2012 05:09:08 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/67981/#p67981</guid>
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		<item>
			<title><![CDATA[Re: Ultimate solution to log in exploit]]></title>
			<link>http://forums.perpetuum-online.com/post/67935/#p67935</link>
			<description><![CDATA[<p>They should be more visible if they are invincible then.</p>]]></description>
			<author><![CDATA[null@example.com (Line)]]></author>
			<pubDate>Fri, 08 Jun 2012 18:59:13 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/67935/#p67935</guid>
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		<item>
			<title><![CDATA[Re: Ultimate solution to log in exploit]]></title>
			<link>http://forums.perpetuum-online.com/post/67933/#p67933</link>
			<description><![CDATA[<div class="quotebox"><cite>Burial wrote:</cite><blockquote><p>The beacon should not be targetable/shootable.</p></blockquote></div><p> If beacons will have logoff cooldown, lets say 24h then disappear and teleport you to home, i agree you can make them invincible. I like this idea.</p>]]></description>
			<author><![CDATA[null@example.com (Alexadar)]]></author>
			<pubDate>Fri, 08 Jun 2012 18:50:56 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/67933/#p67933</guid>
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			<title><![CDATA[Re: Ultimate solution to log in exploit]]></title>
			<link>http://forums.perpetuum-online.com/post/67925/#p67925</link>
			<description><![CDATA[<p>The beacon should not be targetable/shootable.</p>]]></description>
			<author><![CDATA[null@example.com (Burial)]]></author>
			<pubDate>Fri, 08 Jun 2012 18:00:09 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/67925/#p67925</guid>
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			<title><![CDATA[Re: Ultimate solution to log in exploit]]></title>
			<link>http://forums.perpetuum-online.com/post/67923/#p67923</link>
			<description><![CDATA[<div class="quotebox"><cite>Alexadar wrote:</cite><blockquote><p>Again, i propose to add &quot;anchor beacon&quot;. This time on forums.<br />After player logged out on beta or gamma on terrain, he would be replaced with &quot;anchor beacon&quot;. This small beacon will have good signal masking value, to prevent detecting from a large distance. If anyone will kill this beacon, beacon will be destroyed, cargo container with robot cargo will appear on the ground (to prevent insta-hauler-teleporting), and robot, what was logged off, will appear in a home base.</p></blockquote></div><br /><p>LOL!!!!!!!</p>]]></description>
			<author><![CDATA[null@example.com (Tux)]]></author>
			<pubDate>Fri, 08 Jun 2012 17:48:48 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/67923/#p67923</guid>
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		<item>
			<title><![CDATA[Re: Ultimate solution to log in exploit]]></title>
			<link>http://forums.perpetuum-online.com/post/67921/#p67921</link>
			<description><![CDATA[<p>How long should that beacon stay on the field?</p>]]></description>
			<author><![CDATA[null@example.com (Line)]]></author>
			<pubDate>Fri, 08 Jun 2012 17:47:36 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/67921/#p67921</guid>
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		<item>
			<title><![CDATA[Re: Ultimate solution to log in exploit]]></title>
			<link>http://forums.perpetuum-online.com/post/67913/#p67913</link>
			<description><![CDATA[<p>Again, i propose to add &quot;anchor beacon&quot;. This time on forums.<br />After player logged out on beta or gamma on terrain, he would be replaced with &quot;anchor beacon&quot;. This small beacon will have good signal masking value, to prevent detecting from a large distance. If anyone will kill this beacon, beacon will be destroyed, cargo container with robot cargo will appear on the ground (to prevent insta-hauler-teleporting), and robot, what was logged off, will appear in a home base.</p>]]></description>
			<author><![CDATA[null@example.com (Alexadar)]]></author>
			<pubDate>Fri, 08 Jun 2012 17:01:03 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/67913/#p67913</guid>
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		<item>
			<title><![CDATA[Re: Ultimate solution to log in exploit]]></title>
			<link>http://forums.perpetuum-online.com/post/67912/#p67912</link>
			<description><![CDATA[<div class="quotebox"><cite>Lupus Aurelius wrote:</cite><blockquote><p>Actually, it is rather strange, that a character logs off and just disappears into the aether.&nbsp; Argue the point one way or another, it&#039;s the players option to log off at any time, or it&#039;s exploiting a game mechanic.</p><p>However, there is some validity that the logoff mechanism is being used in a way that was not intended.&nbsp; And there is something that could be done here:</p><p>- When a bot logs on the terrain, and the 2 min timer on beta is up, the bot still appears on the terrain, but not on radar and not lockable.&nbsp; This means if you get in visual on screen range, you will see it like a &quot;statue&quot;, but you would have to be within a couple hundred meters to see it.</p><p>-While logged off, it is not targetable or affected by AOE damage</p><p>-When the character logs back in, it has the normal instablity and protection.</p><p>Let the screaming commence.</p><p>However, this would not eliminate logoffs, it would only limit them.&nbsp; Out of the way locations, mountain passes and crevasses, would still work as places to logoff.&nbsp; But logging off right in front of an OP, you would see the statues there.&nbsp; Lack of radar detection would still give the ablity not to be seen by a detector, only if someone walks right past them and visually sees it.</p><p>Face it, the mechanic is being used in such a way currently so that ppl can set up traps.&nbsp; But it is totally 1 sided, and impossible to do anything about.&nbsp; Something like this would balance the scales.</p></blockquote></div><p>I actually like the idea but it needs tweaking. Somewhat fixes the lore issue too associated with logging out.</p>]]></description>
			<author><![CDATA[null@example.com (Burial)]]></author>
			<pubDate>Fri, 08 Jun 2012 16:51:47 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/67912/#p67912</guid>
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			<title><![CDATA[Re: Ultimate solution to log in exploit]]></title>
			<link>http://forums.perpetuum-online.com/post/67887/#p67887</link>
			<description><![CDATA[<p>1. Lose a connection due to ISP fault on the field<br />2. Log in a few hours later when your connection restored<br />3. Find yourself surrounded by enemies/NPC/minorities parade<br />4. <img src="http://forums.perpetuum-online.com/img/smilies/fuuu.png" width="15" height="15" alt="fuuu" /> <img src="http://forums.perpetuum-online.com/img/smilies/fuuu.png" width="15" height="15" alt="fuuu" /> <img src="http://forums.perpetuum-online.com/img/smilies/fuuu.png" width="15" height="15" alt="fuuu" /> <img src="http://forums.perpetuum-online.com/img/smilies/fuuu.png" width="15" height="15" alt="fuuu" /> <img src="http://forums.perpetuum-online.com/img/smilies/fuuu.png" width="15" height="15" alt="fuuu" /><br />5. Ohhai terminal!</p>]]></description>
			<author><![CDATA[null@example.com (Line)]]></author>
			<pubDate>Fri, 08 Jun 2012 11:17:12 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/67887/#p67887</guid>
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		<item>
			<title><![CDATA[Re: Ultimate solution to log in exploit]]></title>
			<link>http://forums.perpetuum-online.com/post/67886/#p67886</link>
			<description><![CDATA[<div class="quotebox"><cite>Jasdemi wrote:</cite><blockquote><p>We all know that this is one obvious exploit. <br />You can fix this with 3 simple steps:</p><p>1. When you log in, you CANNOT target another PLAYER for 5 minutes after being logged off for 5+ minutes, so DC&#039;s won&#039;t be affected.<br />2. ???????????????????????????<br />3. PROFIT for everyone, except the log in exploiters.</p><br /><p>I wanna see this change in the next patch. KTHXBYE.</p></blockquote></div><p>-9000, As mostly a victim of login traps myself, I still think they&#039;re a viable and fun strategy that adds spice to the game and more flavor to the pvp.</p>]]></description>
			<author><![CDATA[null@example.com (Crepitus)]]></author>
			<pubDate>Fri, 08 Jun 2012 11:16:22 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/67886/#p67886</guid>
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