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		<title><![CDATA[Perpetuum Forums - Damaged gear]]></title>
		<link>http://forums.perpetuum-online.com/topic/318/damaged-gear/</link>
		<description><![CDATA[The most recent posts in Damaged gear.]]></description>
		<lastBuildDate>Thu, 12 Nov 2009 04:08:56 +0000</lastBuildDate>
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			<title><![CDATA[Re: Damaged gear]]></title>
			<link>http://forums.perpetuum-online.com/post/2349/#p2349</link>
			<description><![CDATA[<div class="quotebox"><cite>Arinova wrote:</cite><blockquote><div class="quotebox"><cite>GM Megatron wrote:</cite><blockquote><p>Correct, we have set the NPC loot to be dropped undamaged.</p></blockquote></div><p>Is this still the case? <img src="http://forums.perpetuum-online.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>I was fighting some Castels earlier today and only dropped damaged loot.</p></blockquote></div><p>Crap, I knew I missed a post somewhere!</p><p>Thanks for the info <img src="http://forums.perpetuum-online.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<author><![CDATA[dummy@example.com (Arinova)]]></author>
			<pubDate>Thu, 12 Nov 2009 04:08:56 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/2349/#p2349</guid>
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			<title><![CDATA[Re: Damaged gear]]></title>
			<link>http://forums.perpetuum-online.com/post/2348/#p2348</link>
			<description><![CDATA[<p>As Gargaj said, only drones drop undamaged loot, all the normal NPCs still drop damaged items.</p>]]></description>
			<author><![CDATA[dummy@example.com (DEV Zoom)]]></author>
			<pubDate>Thu, 12 Nov 2009 03:00:19 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/2348/#p2348</guid>
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			<title><![CDATA[Re: Damaged gear]]></title>
			<link>http://forums.perpetuum-online.com/post/2344/#p2344</link>
			<description><![CDATA[<div class="quotebox"><cite>GM Megatron wrote:</cite><blockquote><p>Correct, we have set the NPC loot to be dropped undamaged.</p></blockquote></div><p>Is this still the case? <img src="http://forums.perpetuum-online.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>I was fighting some Castels earlier today and only dropped damaged loot.</p>]]></description>
			<author><![CDATA[dummy@example.com (Arinova)]]></author>
			<pubDate>Thu, 12 Nov 2009 02:47:15 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/2344/#p2344</guid>
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			<title><![CDATA[Re: Damaged gear]]></title>
			<link>http://forums.perpetuum-online.com/post/2270/#p2270</link>
			<description><![CDATA[<p>If the item is too badly damaged recycle it. You will actually make more than if you repaired it and then sold it.</p>]]></description>
			<author><![CDATA[dummy@example.com (Rabecca Star)]]></author>
			<pubDate>Wed, 11 Nov 2009 09:03:59 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/2270/#p2270</guid>
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			<title><![CDATA[Re: Damaged gear]]></title>
			<link>http://forums.perpetuum-online.com/post/1862/#p1862</link>
			<description><![CDATA[<div class="quotebox"><cite>Jonas Pharamond wrote:</cite><blockquote><p>I&#039;d personally say instead that Drone loot drops seem like they&#039;re temporarily set unreasonably high, with the goal of getting new betatesters up and running quickly. I like the damaged loot - it makes sense, and can be recycled. I also like that equipment that is dropped is in assembled form - that&#039;s how it was being used. </p><p>Maximizing PvE income/hour from one form of play, particularly to the level that there&#039;s one &quot;right&quot; way to make money, doesn&#039;t make a game that&#039;s challenging and addictive.</p></blockquote></div><p>True. My main issue was, that at the time I wrote this bots had 1/2 cargo they have now. So now it is nice. Altho now we need hauler bots.</p>]]></description>
			<author><![CDATA[dummy@example.com (JohnyGee)]]></author>
			<pubDate>Fri, 06 Nov 2009 09:45:23 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/1862/#p1862</guid>
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			<title><![CDATA[Re: Damaged gear]]></title>
			<link>http://forums.perpetuum-online.com/post/1787/#p1787</link>
			<description><![CDATA[<div class="quotebox"><cite>JohnyGee wrote:</cite><blockquote><p>So will you set all loot to drop undamaged?</p><p>Problems with damaged loot: <br />1, Is assembled and as such 5 times bigger then undamaged (packed) items. It takes up too much cargo and drastically reduces income.</p><p>2, Repairing is very expensive also reducing income. </p><p>As it is now I make about same amouth of money/hour killing &quot;Drone&quot; taking much less risk then killing &quot;Rookie Mantis&quot; which are much stronger and more dangerous. That is not ok.</p></blockquote></div><p>I&#039;d personally say instead that Drone loot drops seem like they&#039;re temporarily set unreasonably high, with the goal of getting new betatesters up and running quickly. I like the damaged loot - it makes sense, and can be recycled. I also like that equipment that is dropped is in assembled form - that&#039;s how it was being used. </p><p>Maximizing PvE income/hour from one form of play, particularly to the level that there&#039;s one &quot;right&quot; way to make money, doesn&#039;t make a game that&#039;s challenging and addictive.</p>]]></description>
			<author><![CDATA[dummy@example.com (Jonas Pharamond)]]></author>
			<pubDate>Thu, 05 Nov 2009 20:20:33 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/1787/#p1787</guid>
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			<title><![CDATA[Re: Damaged gear]]></title>
			<link>http://forums.perpetuum-online.com/post/1262/#p1262</link>
			<description><![CDATA[<p>So will you set all loot to drop undamaged?</p><p>Problems with damaged loot: <br />1, Is assembled and as such 5 times bigger then undamaged (packed) items. It takes up too much cargo and drastically reduces income.</p><p>2, Repairing is very expensive also reducing income. </p><p>As it is now I make about same amouth of money/hour killing &quot;Drone&quot; taking much less risk then killing &quot;Rookie Mantis&quot; which are much stronger and more dangerous. That is not ok.</p>]]></description>
			<author><![CDATA[dummy@example.com (JohnyGee)]]></author>
			<pubDate>Sat, 31 Oct 2009 19:08:36 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/1262/#p1262</guid>
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			<title><![CDATA[Re: Damaged gear]]></title>
			<link>http://forums.perpetuum-online.com/post/1255/#p1255</link>
			<description><![CDATA[<div class="quotebox"><cite>GM Megatron wrote:</cite><blockquote><p>Correct, we have set the NPC loot to be dropped undamaged.</p></blockquote></div><p>Correction to that: the drones drop undamaged loot.</p>]]></description>
			<author><![CDATA[dummy@example.com (DEV Gargaj)]]></author>
			<pubDate>Sat, 31 Oct 2009 18:14:07 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/1255/#p1255</guid>
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			<title><![CDATA[Re: Damaged gear]]></title>
			<link>http://forums.perpetuum-online.com/post/1244/#p1244</link>
			<description><![CDATA[<p>Correct, we have set the NPC loot to be dropped undamaged.</p>]]></description>
			<author><![CDATA[dummy@example.com (GM Megatron)]]></author>
			<pubDate>Sat, 31 Oct 2009 12:31:19 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/1244/#p1244</guid>
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			<title><![CDATA[Re: Damaged gear]]></title>
			<link>http://forums.perpetuum-online.com/post/1076/#p1076</link>
			<description><![CDATA[<p>Yesterday I was NPCing for an hour or so and as far I could tell I got only undamaged loot from NPCs.</p><p>I personally would suggest the undamaged NPC drops. This works in many MMORPG I know (EVE,WOW,Lineage II, ect ...) . It seems to be a good solution.</p>]]></description>
			<author><![CDATA[dummy@example.com (JohnyGee)]]></author>
			<pubDate>Thu, 29 Oct 2009 06:04:58 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/1076/#p1076</guid>
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			<title><![CDATA[Re: Damaged gear]]></title>
			<link>http://forums.perpetuum-online.com/post/1062/#p1062</link>
			<description><![CDATA[<p>Personally, I&#039;d rather see that equipment dropped off NPCs not be damaged at all. I can&#039;t really say which would be a simpler solution, though.</p>]]></description>
			<author><![CDATA[dummy@example.com (Fumen)]]></author>
			<pubDate>Thu, 29 Oct 2009 01:13:56 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/1062/#p1062</guid>
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			<title><![CDATA[Re: Damaged gear]]></title>
			<link>http://forums.perpetuum-online.com/post/1038/#p1038</link>
			<description><![CDATA[<p>i mean damage loot dropping from ai</p>]]></description>
			<author><![CDATA[dummy@example.com (Dezgard)]]></author>
			<pubDate>Wed, 28 Oct 2009 06:44:26 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/1038/#p1038</guid>
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			<title><![CDATA[Re: Damaged gear]]></title>
			<link>http://forums.perpetuum-online.com/post/1037/#p1037</link>
			<description><![CDATA[<p>Personally I&#039;d rather see the only stuff on market being &#039;new&#039; or &#039;new like&#039; (aka repaired) modules. It could be possible to sell damaged goods, but it&#039;d be another database field.</p>]]></description>
			<author><![CDATA[dummy@example.com (Fumen)]]></author>
			<pubDate>Wed, 28 Oct 2009 06:40:01 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/1037/#p1037</guid>
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			<title><![CDATA[Re: Damaged gear]]></title>
			<link>http://forums.perpetuum-online.com/post/1007/#p1007</link>
			<description><![CDATA[<p>maybe damage the loot at 50% max</p>]]></description>
			<author><![CDATA[dummy@example.com (Dezgard)]]></author>
			<pubDate>Sat, 24 Oct 2009 12:49:22 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/1007/#p1007</guid>
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			<title><![CDATA[Re: Damaged gear]]></title>
			<link>http://forums.perpetuum-online.com/post/1001/#p1001</link>
			<description><![CDATA[<p>That&#039;d complicate the market a lot as you&#039;d have to check more carefully what you buy. Damaging the loot a bit less should work out just as fine.</p>]]></description>
			<author><![CDATA[dummy@example.com (DEV BoyC)]]></author>
			<pubDate>Sat, 24 Oct 2009 09:17:53 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/1001/#p1001</guid>
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