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		<title><![CDATA[Perpetuum Forums — New devblog: The Great Big Revamp]]></title>
		<link>http://forums.perpetuum-online.com/topic/3159/new-devblog-the-great-big-revamp/</link>
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		<description><![CDATA[The most recent posts in New devblog: The Great Big Revamp.]]></description>
		<lastBuildDate>Mon, 22 Aug 2011 07:04:14 +0000</lastBuildDate>
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			<title><![CDATA[Re: New devblog: The Great Big Revamp]]></title>
			<link>http://forums.perpetuum-online.com/post/44291/#p44291</link>
			<description><![CDATA[<p>Ur haz can I stuff?</p>]]></description>
			<author><![CDATA[null@example.com (TRANTOR)]]></author>
			<pubDate>Mon, 22 Aug 2011 07:04:14 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/44291/#p44291</guid>
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			<title><![CDATA[Re: New devblog: The Great Big Revamp]]></title>
			<link>http://forums.perpetuum-online.com/post/44286/#p44286</link>
			<description><![CDATA[<p>My account expires today and I will not be returning</p>]]></description>
			<author><![CDATA[null@example.com (Pyro craniac)]]></author>
			<pubDate>Mon, 22 Aug 2011 04:33:59 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/44286/#p44286</guid>
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			<title><![CDATA[Re: New devblog: The Great Big Revamp]]></title>
			<link>http://forums.perpetuum-online.com/post/43318/#p43318</link>
			<description><![CDATA[<div class="quotebox"><cite>Alexander wrote:</cite><blockquote><p>Resubbed after hearing resets were being taken away?<br />An interesting incentive..</p></blockquote></div><p>He&#039;s talking about the free reset</p><p>Will there be no official word on this until the day it goes live, cause I for one am confused.</p>]]></description>
			<author><![CDATA[null@example.com (Goblin)]]></author>
			<pubDate>Sun, 14 Aug 2011 22:17:03 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/43318/#p43318</guid>
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			<title><![CDATA[Re: New devblog: The Great Big Revamp]]></title>
			<link>http://forums.perpetuum-online.com/post/43311/#p43311</link>
			<description><![CDATA[<p>A) Can those of us who still have their original free reset be given the ability to use it <em>without</em> destroying our characters, then? That or even a couple days of being allowed to shift EP as per the new system.</p><p>B) EVE got me used to having spent training time fluctuate in value as game rules and item properties shifted, so I&#039;m fine with not getting any reimbursements for mere rule changes. But it&#039;s a bit mad to announce to all your vets (and slightly-older-than-new players) about an &quot;awesome&quot; new skill adjustment system that they can&#039;t benefit from at all.</p>]]></description>
			<author><![CDATA[null@example.com (Arilou)]]></author>
			<pubDate>Sun, 14 Aug 2011 19:56:06 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/43311/#p43311</guid>
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			<title><![CDATA[Re: New devblog: The Great Big Revamp]]></title>
			<link>http://forums.perpetuum-online.com/post/43296/#p43296</link>
			<description><![CDATA[<p>I don&#039;t know where GM Blaster gets his information, but nothing is official unless you see it in the news or the devblog.</p>]]></description>
			<author><![CDATA[null@example.com (DEV Zoom)]]></author>
			<pubDate>Sun, 14 Aug 2011 11:51:25 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/43296/#p43296</guid>
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			<title><![CDATA[Re: New devblog: The Great Big Revamp]]></title>
			<link>http://forums.perpetuum-online.com/post/43289/#p43289</link>
			<description><![CDATA[<p>Resubbed after hearing resets were being taken away?<br />An interesting incentive..</p>]]></description>
			<author><![CDATA[null@example.com (Alexander)]]></author>
			<pubDate>Sun, 14 Aug 2011 09:16:50 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/43289/#p43289</guid>
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			<title><![CDATA[Re: New devblog: The Great Big Revamp]]></title>
			<link>http://forums.perpetuum-online.com/post/43258/#p43258</link>
			<description><![CDATA[<p>Me and my friends resubscribed after that announcement</p><p>We are anxiously awaiting <img src="http://forums.perpetuum-online.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Hugh Jasol)]]></author>
			<pubDate>Sat, 13 Aug 2011 23:58:29 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/43258/#p43258</guid>
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			<title><![CDATA[Re: New devblog: The Great Big Revamp]]></title>
			<link>http://forums.perpetuum-online.com/post/43257/#p43257</link>
			<description><![CDATA[<div class="quotebox"><cite>Guignolet wrote:</cite><blockquote><div class="quotebox"><blockquote><p>[23:00:48] &lt;GM Blaster&gt; well, we will change the reset system, so by the end of august you will lose it actually<br />[23:01:20] &lt;GM Blaster&gt; its intended to come out on the week of 22nd of aug<br />[23:01:44] &lt;GM Blaster&gt; we will give out one free reset for everyone before it comes<br />[23:01:57] &lt;GM Blaster&gt; even those who already used reset once or more times</p></blockquote></div></blockquote></div>]]></description>
			<author><![CDATA[null@example.com (Hugh Jasol)]]></author>
			<pubDate>Sat, 13 Aug 2011 23:56:52 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/43257/#p43257</guid>
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			<title><![CDATA[Re: New devblog: The Great Big Revamp]]></title>
			<link>http://forums.perpetuum-online.com/post/41932/#p41932</link>
			<description><![CDATA[<div class="quotebox"><blockquote><p>[23:00:48] &lt;GM Blaster&gt; well, we will change the reset system, so by the end of august you will lose it actually<br />[23:01:20] &lt;GM Blaster&gt; its intended to come out on the week of 22nd of aug<br />[23:01:44] &lt;GM Blaster&gt; we will give out one free reset for everyone before it comes<br />[23:01:57] &lt;GM Blaster&gt; even those who already used reset once or more times</p></blockquote></div>]]></description>
			<author><![CDATA[null@example.com (Guignolet)]]></author>
			<pubDate>Thu, 04 Aug 2011 08:38:53 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/41932/#p41932</guid>
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			<title><![CDATA[Re: New devblog: The Great Big Revamp]]></title>
			<link>http://forums.perpetuum-online.com/post/39430/#p39430</link>
			<description><![CDATA[<div class="quotebox"><cite>Taco wrote:</cite><blockquote><p>Cool stuff</p></blockquote></div><div class="quotebox"><cite>Kamikazie wrote:</cite><blockquote><p>other cool stuff</p></blockquote></div><div class="quotebox"><cite>Aeon wrote:</cite><blockquote><p>Same lines of cool stuff</p></blockquote></div><p>Based off of your suggestions I think there should be another few more EP trees under the production side... 1 for each faction that lowers the material ratio and time efficiency for faction specific items ie.</p><p>[xFaction production specialization]-each level of this extentions grants bonuses to lowered mat ratio and production time for xFaction light and assault bots and (x faction) small guns and a few other mods like a specific hardner and ERP</p><p>[Advanced xFaction production specialization]-each level of this extentions grants bonuses to lowered mat ratio and production time for xFaction lMECH and H MECH and MED (xfaction) guns and a few other mods like a specific hardner and ERP</p><p>This would effectivly give the older toons a specialty and really old toon will have cross trained all, Or become a master x faction producer for their corp.</p><p>Numq would have all numq bots and em guns, em ammo and a certain resist.<br />Thel would have all thel bots, lasers, energy cells, and a certain resist.<br />Pel would have all pel bots, launchers, missiles , and a certain resist.<br />Indy would have all indy bots, indy mods, Miner charges, the last resist.</p><p>you could incorprate a few more extentions along this line to include E-wars items and Engineering items. Just a thought I know true indy folks would like these ideas.</p>]]></description>
			<author><![CDATA[null@example.com (Khadia Khan)]]></author>
			<pubDate>Thu, 21 Jul 2011 12:56:12 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/39430/#p39430</guid>
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			<title><![CDATA[Re: New devblog: The Great Big Revamp]]></title>
			<link>http://forums.perpetuum-online.com/post/39200/#p39200</link>
			<description><![CDATA[<p>I have to agree we&#039;ve all probably put in an extension point somewhere we wish we could take back.&nbsp; I also agree that everyone should be given the opportunity to best make use of the new upcoming change with attributes.</p><p>If the Devs were to allow the older players to adjust attributes, or if the possibility of EP being reset were to be considered, I think there should be a choice.</p><p>I&#039;ve been playing 7 months, and honestly(mistakes or not) have no desire to change my extensions.&nbsp; I chose not to take advantage of any stage of the account resetting as it was released and changed.&nbsp; I can&#039;t say I&#039;d be too happy to log into a full wipe of my extensions.&nbsp; Perhaps a choice upon logging on(kind of a one-time only thing) about whether I would like to choose to reset my extensions or leave them the way they are.&nbsp; Thus allowing those who want to take advantage one last go, and those of us who wish to stay where we are the ability to do such.&nbsp; Obviously we&#039;re not sure how the Devs will handle the matter, but that is my opinion. <img src="http://forums.perpetuum-online.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Reynava Mohric)]]></author>
			<pubDate>Wed, 20 Jul 2011 14:08:48 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/39200/#p39200</guid>
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			<title><![CDATA[Re: New devblog: The Great Big Revamp]]></title>
			<link>http://forums.perpetuum-online.com/post/39182/#p39182</link>
			<description><![CDATA[<p>Being new in a game that has been out for awhile, I was able to ask many questions when creating my characters.&nbsp; One of the things I learned, just a few weeks ago, was that I would have to do combat missions with my indy character in order to get my rep up at facilities so that I could be viable in the marketplace.&nbsp; And this was true.&nbsp; I tried to tailor my indy character to a strictly indy fit; however, I took a sliver of my overall EP to enhance my combat skills.&nbsp; Now the game is different, and I have skills I no longer need.</p><p>The fair thing to do is let every character change their ep investments.&nbsp; It does not matter if they made nic or benefited in any way from these investments, it does not matter if they started yesterday or 7 months ago.&nbsp; What matters is that every person has the ability to create a character that best fits their needs for enjoyment of the game.&nbsp; Mistakes aside, if the game changes, the ability to change character choices does to.</p><p>When playing poker, you don&#039;t make Jacks wild in the middle of a hand.&nbsp; You need to let each player reset their cards if you&#039;re going to change the game.&nbsp; And it doesn&#039;t matter how much they made in previous hands, that was a different game.&nbsp; If a ran a poker game where I changed the game in the middle of each hand and made the players keep their cards, I&#039;m not going to have too many players at my table.</p>]]></description>
			<author><![CDATA[null@example.com (Segreto)]]></author>
			<pubDate>Wed, 20 Jul 2011 13:22:40 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/39182/#p39182</guid>
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			<title><![CDATA[Re: New devblog: The Great Big Revamp]]></title>
			<link>http://forums.perpetuum-online.com/post/39134/#p39134</link>
			<description><![CDATA[<div class="quotebox"><cite>Kamikazie wrote:</cite><blockquote><div class="quotebox"><cite>DEV Zoom wrote:</cite><blockquote><p>Snowman: the account reset changes have nothing to do with the combat/indy mission relation changes. Those extensions will be reimbursed, like we used to do so many times when we changed something fundamentally affecting their effects.</p></blockquote></div><p>So all combat and industry extensions will be reimbursed then? How will you determine which extnsions an industry toon pumped to combat vs a combat mission and which ones a combat to on pumped to run industry missions. Your better off just reseting everyone&#039;s EP and giving us the thirty days. Its a fair and level play field and prevents the server from having to do a million account resets that everyone will crunch out prior to release so their characters are under the thirty day mark.</p></blockquote></div><p>Who would be against this unless you&#039;re a *** Scrooge, honestly. </p><p>P.s. My brother is right about dev alf. He is in touch with what the people want. I nominate him for the peoples champ award.</p>]]></description>
			<author><![CDATA[null@example.com (Goblin)]]></author>
			<pubDate>Wed, 20 Jul 2011 09:20:06 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/39134/#p39134</guid>
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			<title><![CDATA[Re: New devblog: The Great Big Revamp]]></title>
			<link>http://forums.perpetuum-online.com/post/39132/#p39132</link>
			<description><![CDATA[<p>New reset system should be accessible by all players. I don&#039;t see it being an issue with the Preset level 5 limitation. Implement something that would limit it&#039;s usage like mentioned above or whatever it takes. Most of the new players (which I would venture saying is the larger portion of your player base now?) are in favor of this and it is probably in your best interest to do whatever it takes to keep them until they are invested in the game. </p><p>Especially with swtor on the forefront, catch my drift...</p><p>And yes this benefits me but I am speaking objectively.</p>]]></description>
			<author><![CDATA[null@example.com (Goblin)]]></author>
			<pubDate>Wed, 20 Jul 2011 09:09:49 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/39132/#p39132</guid>
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			<title><![CDATA[Re: New devblog: The Great Big Revamp]]></title>
			<link>http://forums.perpetuum-online.com/post/39129/#p39129</link>
			<description><![CDATA[<p>All that we need is to allow old players the oppertunity to do a new style reset.<br />the level 6 is permanent rule can stay, the 20%ep loss if you have already done a reset can stay. </p><p>Industrial characters can not sensibly use the current reset due to loss of research and standings, a new style reset allows them to fix their characters. Reseting all combat extentions for everyone would be a massive over reaction.</p><p>Dev Calvin has already agreed to discuss this.</p>]]></description>
			<author><![CDATA[null@example.com (Mouse Tiger)]]></author>
			<pubDate>Wed, 20 Jul 2011 08:27:09 +0000</pubDate>
			<guid>http://forums.perpetuum-online.com/post/39129/#p39129</guid>
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