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	<title type="html"><![CDATA[Perpetuum Forums - Damaged gear]]></title>
	<link rel="self" href="http://forums.perpetuum-online.com/feed/atom/topic/318/"/>
	<updated>2009-11-12T04:08:56Z</updated>
	<generator>PunBB</generator>
	<id>http://forums.perpetuum-online.com/topic/318/damaged-gear/</id>
		<entry>
			<title type="html"><![CDATA[Re: Damaged gear]]></title>
			<link rel="alternate" href="http://forums.perpetuum-online.com/post/2349/#p2349"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Arinova wrote:</cite><blockquote><div class="quotebox"><cite>GM Megatron wrote:</cite><blockquote><p>Correct, we have set the NPC loot to be dropped undamaged.</p></blockquote></div><p>Is this still the case? <img src="http://forums.perpetuum-online.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>I was fighting some Castels earlier today and only dropped damaged loot.</p></blockquote></div><p>Crap, I knew I missed a post somewhere!</p><p>Thanks for the info <img src="http://forums.perpetuum-online.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></content>
			<author>
				<name><![CDATA[Arinova]]></name>
				<uri>http://forums.perpetuum-online.com/user/608/</uri>
			</author>
			<updated>2009-11-12T04:08:56Z</updated>
			<id>http://forums.perpetuum-online.com/post/2349/#p2349</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Damaged gear]]></title>
			<link rel="alternate" href="http://forums.perpetuum-online.com/post/2348/#p2348"/>
			<content type="html"><![CDATA[<p>As Gargaj said, only drones drop undamaged loot, all the normal NPCs still drop damaged items.</p>]]></content>
			<author>
				<name><![CDATA[DEV Zoom]]></name>
				<uri>http://forums.perpetuum-online.com/user/91/</uri>
			</author>
			<updated>2009-11-12T03:00:19Z</updated>
			<id>http://forums.perpetuum-online.com/post/2348/#p2348</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Damaged gear]]></title>
			<link rel="alternate" href="http://forums.perpetuum-online.com/post/2344/#p2344"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>GM Megatron wrote:</cite><blockquote><p>Correct, we have set the NPC loot to be dropped undamaged.</p></blockquote></div><p>Is this still the case? <img src="http://forums.perpetuum-online.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>I was fighting some Castels earlier today and only dropped damaged loot.</p>]]></content>
			<author>
				<name><![CDATA[Arinova]]></name>
				<uri>http://forums.perpetuum-online.com/user/608/</uri>
			</author>
			<updated>2009-11-12T02:47:15Z</updated>
			<id>http://forums.perpetuum-online.com/post/2344/#p2344</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Damaged gear]]></title>
			<link rel="alternate" href="http://forums.perpetuum-online.com/post/2270/#p2270"/>
			<content type="html"><![CDATA[<p>If the item is too badly damaged recycle it. You will actually make more than if you repaired it and then sold it.</p>]]></content>
			<author>
				<name><![CDATA[Rabecca Star]]></name>
				<uri>http://forums.perpetuum-online.com/user/525/</uri>
			</author>
			<updated>2009-11-11T09:03:59Z</updated>
			<id>http://forums.perpetuum-online.com/post/2270/#p2270</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Damaged gear]]></title>
			<link rel="alternate" href="http://forums.perpetuum-online.com/post/1862/#p1862"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Jonas Pharamond wrote:</cite><blockquote><p>I&#039;d personally say instead that Drone loot drops seem like they&#039;re temporarily set unreasonably high, with the goal of getting new betatesters up and running quickly. I like the damaged loot - it makes sense, and can be recycled. I also like that equipment that is dropped is in assembled form - that&#039;s how it was being used. </p><p>Maximizing PvE income/hour from one form of play, particularly to the level that there&#039;s one &quot;right&quot; way to make money, doesn&#039;t make a game that&#039;s challenging and addictive.</p></blockquote></div><p>True. My main issue was, that at the time I wrote this bots had 1/2 cargo they have now. So now it is nice. Altho now we need hauler bots.</p>]]></content>
			<author>
				<name><![CDATA[JohnyGee]]></name>
				<uri>http://forums.perpetuum-online.com/user/391/</uri>
			</author>
			<updated>2009-11-06T09:45:23Z</updated>
			<id>http://forums.perpetuum-online.com/post/1862/#p1862</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Damaged gear]]></title>
			<link rel="alternate" href="http://forums.perpetuum-online.com/post/1787/#p1787"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>JohnyGee wrote:</cite><blockquote><p>So will you set all loot to drop undamaged?</p><p>Problems with damaged loot: <br />1, Is assembled and as such 5 times bigger then undamaged (packed) items. It takes up too much cargo and drastically reduces income.</p><p>2, Repairing is very expensive also reducing income. </p><p>As it is now I make about same amouth of money/hour killing &quot;Drone&quot; taking much less risk then killing &quot;Rookie Mantis&quot; which are much stronger and more dangerous. That is not ok.</p></blockquote></div><p>I&#039;d personally say instead that Drone loot drops seem like they&#039;re temporarily set unreasonably high, with the goal of getting new betatesters up and running quickly. I like the damaged loot - it makes sense, and can be recycled. I also like that equipment that is dropped is in assembled form - that&#039;s how it was being used. </p><p>Maximizing PvE income/hour from one form of play, particularly to the level that there&#039;s one &quot;right&quot; way to make money, doesn&#039;t make a game that&#039;s challenging and addictive.</p>]]></content>
			<author>
				<name><![CDATA[Jonas Pharamond]]></name>
				<uri>http://forums.perpetuum-online.com/user/516/</uri>
			</author>
			<updated>2009-11-05T20:20:33Z</updated>
			<id>http://forums.perpetuum-online.com/post/1787/#p1787</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Damaged gear]]></title>
			<link rel="alternate" href="http://forums.perpetuum-online.com/post/1262/#p1262"/>
			<content type="html"><![CDATA[<p>So will you set all loot to drop undamaged?</p><p>Problems with damaged loot: <br />1, Is assembled and as such 5 times bigger then undamaged (packed) items. It takes up too much cargo and drastically reduces income.</p><p>2, Repairing is very expensive also reducing income. </p><p>As it is now I make about same amouth of money/hour killing &quot;Drone&quot; taking much less risk then killing &quot;Rookie Mantis&quot; which are much stronger and more dangerous. That is not ok.</p>]]></content>
			<author>
				<name><![CDATA[JohnyGee]]></name>
				<uri>http://forums.perpetuum-online.com/user/391/</uri>
			</author>
			<updated>2009-10-31T19:08:36Z</updated>
			<id>http://forums.perpetuum-online.com/post/1262/#p1262</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Damaged gear]]></title>
			<link rel="alternate" href="http://forums.perpetuum-online.com/post/1255/#p1255"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>GM Megatron wrote:</cite><blockquote><p>Correct, we have set the NPC loot to be dropped undamaged.</p></blockquote></div><p>Correction to that: the drones drop undamaged loot.</p>]]></content>
			<author>
				<name><![CDATA[DEV Gargaj]]></name>
				<uri>http://forums.perpetuum-online.com/user/134/</uri>
			</author>
			<updated>2009-10-31T18:14:07Z</updated>
			<id>http://forums.perpetuum-online.com/post/1255/#p1255</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Damaged gear]]></title>
			<link rel="alternate" href="http://forums.perpetuum-online.com/post/1244/#p1244"/>
			<content type="html"><![CDATA[<p>Correct, we have set the NPC loot to be dropped undamaged.</p>]]></content>
			<author>
				<name><![CDATA[GM Megatron]]></name>
				<uri>http://forums.perpetuum-online.com/user/50/</uri>
			</author>
			<updated>2009-10-31T12:31:19Z</updated>
			<id>http://forums.perpetuum-online.com/post/1244/#p1244</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Damaged gear]]></title>
			<link rel="alternate" href="http://forums.perpetuum-online.com/post/1076/#p1076"/>
			<content type="html"><![CDATA[<p>Yesterday I was NPCing for an hour or so and as far I could tell I got only undamaged loot from NPCs.</p><p>I personally would suggest the undamaged NPC drops. This works in many MMORPG I know (EVE,WOW,Lineage II, ect ...) . It seems to be a good solution.</p>]]></content>
			<author>
				<name><![CDATA[JohnyGee]]></name>
				<uri>http://forums.perpetuum-online.com/user/391/</uri>
			</author>
			<updated>2009-10-29T06:04:58Z</updated>
			<id>http://forums.perpetuum-online.com/post/1076/#p1076</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Damaged gear]]></title>
			<link rel="alternate" href="http://forums.perpetuum-online.com/post/1062/#p1062"/>
			<content type="html"><![CDATA[<p>Personally, I&#039;d rather see that equipment dropped off NPCs not be damaged at all. I can&#039;t really say which would be a simpler solution, though.</p>]]></content>
			<author>
				<name><![CDATA[Fumen]]></name>
				<uri>http://forums.perpetuum-online.com/user/367/</uri>
			</author>
			<updated>2009-10-29T01:13:56Z</updated>
			<id>http://forums.perpetuum-online.com/post/1062/#p1062</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Damaged gear]]></title>
			<link rel="alternate" href="http://forums.perpetuum-online.com/post/1038/#p1038"/>
			<content type="html"><![CDATA[<p>i mean damage loot dropping from ai</p>]]></content>
			<author>
				<name><![CDATA[Dezgard]]></name>
				<uri>http://forums.perpetuum-online.com/user/354/</uri>
			</author>
			<updated>2009-10-28T06:44:26Z</updated>
			<id>http://forums.perpetuum-online.com/post/1038/#p1038</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Damaged gear]]></title>
			<link rel="alternate" href="http://forums.perpetuum-online.com/post/1037/#p1037"/>
			<content type="html"><![CDATA[<p>Personally I&#039;d rather see the only stuff on market being &#039;new&#039; or &#039;new like&#039; (aka repaired) modules. It could be possible to sell damaged goods, but it&#039;d be another database field.</p>]]></content>
			<author>
				<name><![CDATA[Fumen]]></name>
				<uri>http://forums.perpetuum-online.com/user/367/</uri>
			</author>
			<updated>2009-10-28T06:40:01Z</updated>
			<id>http://forums.perpetuum-online.com/post/1037/#p1037</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Damaged gear]]></title>
			<link rel="alternate" href="http://forums.perpetuum-online.com/post/1007/#p1007"/>
			<content type="html"><![CDATA[<p>maybe damage the loot at 50% max</p>]]></content>
			<author>
				<name><![CDATA[Dezgard]]></name>
				<uri>http://forums.perpetuum-online.com/user/354/</uri>
			</author>
			<updated>2009-10-24T12:49:22Z</updated>
			<id>http://forums.perpetuum-online.com/post/1007/#p1007</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Damaged gear]]></title>
			<link rel="alternate" href="http://forums.perpetuum-online.com/post/1001/#p1001"/>
			<content type="html"><![CDATA[<p>That&#039;d complicate the market a lot as you&#039;d have to check more carefully what you buy. Damaging the loot a bit less should work out just as fine.</p>]]></content>
			<author>
				<name><![CDATA[DEV BoyC]]></name>
				<uri>http://forums.perpetuum-online.com/user/114/</uri>
			</author>
			<updated>2009-10-24T09:17:53Z</updated>
			<id>http://forums.perpetuum-online.com/post/1001/#p1001</id>
		</entry>
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