<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
	<title type="html"><![CDATA[Perpetuum Forums - Kains are to fast?]]></title>
	<link rel="self" href="http://forums.perpetuum-online.com/feed/atom/topic/1539/"/>
	<updated>2010-03-06T12:22:32Z</updated>
	<generator>PunBB</generator>
	<id>http://forums.perpetuum-online.com/topic/1539/kains-are-to-fast/</id>
		<entry>
			<title type="html"><![CDATA[Re: Kains are to fast?]]></title>
			<link rel="alternate" href="http://forums.perpetuum-online.com/post/7325/#p7325"/>
			<content type="html"><![CDATA[<p>wouldnt the ACs slow down the Kain?</p><p>ACs:&nbsp; &nbsp;350 kg each (~ 840 kg with 4x MRE3000)<br />EMs:&nbsp; &nbsp;250 kg each (~ 600 kg with 4x MRE3000)<br />Laser:150 kg each (~ 360 kg with 4x MRE3000)</p><br /><p>but i think there lies the problem</p><p>Mass reducers dont just reduce the weight of your bot/mech like you would expect from the description.<br />They are reducing the whole mass and the whole armor. AND their percentages are probably stacking*. In that case, there should be dimishing returns** implemented for weight reduction, but not for the armor-penalty. </p><p>And the longer i think about it, i come to the conclusion, that the armor-penalty should get bigger with each module</p><p>*, ** = ok, there are dimishing returns already, formula is close to: <br />Mass*(1-bonus)^(number of modules)</p>]]></content>
			<author>
				<name><![CDATA[Bunkerkind Anni]]></name>
				<uri>http://forums.perpetuum-online.com/user/828/</uri>
			</author>
			<updated>2010-03-06T12:22:32Z</updated>
			<id>http://forums.perpetuum-online.com/post/7325/#p7325</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Kains are to fast?]]></title>
			<link rel="alternate" href="http://forums.perpetuum-online.com/post/7323/#p7323"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Bambi wrote:</cite><blockquote><p>Pvp is online, not here.</p></blockquote></div><br /><p>you know where to find us ^^</p>]]></content>
			<author>
				<name><![CDATA[Siddy]]></name>
				<uri>http://forums.perpetuum-online.com/user/1038/</uri>
			</author>
			<updated>2010-03-06T05:54:33Z</updated>
			<id>http://forums.perpetuum-online.com/post/7323/#p7323</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Kains are to fast?]]></title>
			<link rel="alternate" href="http://forums.perpetuum-online.com/post/7322/#p7322"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Bambi wrote:</cite><blockquote><div class="quotebox"><cite>Styx wrote:</cite><blockquote><p>I assume you meant Long Range EM guns, which are terrible. They&#039;re not worth using at all over Short Range guns.</p></blockquote></div><p>No, i really said lasers <img src="http://forums.perpetuum-online.com/img/smilies/smile.png" width="15" height="15" alt="smile" /><br />If speed is first stat to consider, then what about using the longest range weapons (long range lasers then ...) to setup something that can shoot enemies from 500m away, thus being (maybe?) unbeatable??</p><p>Loosing %damage advantage can be a great lost, but cant it be balanced by overall superiority of such a mech?</p><p>It&#039;s just an idea ...</p><p>PS: is it REALLY necessary you begin a war in each post?<br />Consider each other argument, dont flame, try to be adult please!<br />Forums are becoming a ### succession of flaming posts ...<br />Pvp is online, not here.</p></blockquote></div><p>It&#039;s an idea however as Siddy said AC&#039;s would be a lot more versatile, I&#039;ll check lasers on a Kain out though.</p><p>Not really sure what you meant about a forum war. Everything looks fine to me.</p>]]></content>
			<author>
				<name><![CDATA[Styx]]></name>
				<uri>http://forums.perpetuum-online.com/user/522/</uri>
			</author>
			<updated>2010-03-05T22:59:20Z</updated>
			<id>http://forums.perpetuum-online.com/post/7322/#p7322</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Kains are to fast?]]></title>
			<link rel="alternate" href="http://forums.perpetuum-online.com/post/7320/#p7320"/>
			<content type="html"><![CDATA[<p>rather than using lasers,&nbsp; best named AC&#039;s offer good range/damage compromice in kains situation</p>]]></content>
			<author>
				<name><![CDATA[Siddy]]></name>
				<uri>http://forums.perpetuum-online.com/user/1038/</uri>
			</author>
			<updated>2010-03-05T22:06:53Z</updated>
			<id>http://forums.perpetuum-online.com/post/7320/#p7320</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Kains are to fast?]]></title>
			<link rel="alternate" href="http://forums.perpetuum-online.com/post/7319/#p7319"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Styx wrote:</cite><blockquote><p>I assume you meant Long Range EM guns, which are terrible. They&#039;re not worth using at all over Short Range guns.</p></blockquote></div><p>No, i really said lasers <img src="http://forums.perpetuum-online.com/img/smilies/smile.png" width="15" height="15" alt="smile" /><br />If speed is first stat to consider, then what about using the longest range weapons (long range lasers then ...) to setup something that can shoot enemies from 500m away, thus being (maybe?) unbeatable??</p><p>Loosing %damage advantage can be a great lost, but cant it be balanced by overall superiority of such a mech?</p><p>It&#039;s just an idea ...</p><p>PS: is it REALLY necessary you begin a war in each post?<br />Consider each other argument, dont flame, try to be adult please!<br />Forums are becoming a ### succession of flaming posts ...<br />Pvp is online, not here.</p>]]></content>
			<author>
				<name><![CDATA[Bambi]]></name>
				<uri>http://forums.perpetuum-online.com/user/505/</uri>
			</author>
			<updated>2010-03-05T22:05:15Z</updated>
			<id>http://forums.perpetuum-online.com/post/7319/#p7319</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Kains are to fast?]]></title>
			<link rel="alternate" href="http://forums.perpetuum-online.com/post/7315/#p7315"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Styx wrote:</cite><blockquote><p> <br />Oh, and I didn&#039;t imply that beta development is the same as development of released game <img src="http://forums.perpetuum-online.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p></blockquote></div><p>Sure you did...</p>]]></content>
			<author>
				<name><![CDATA[Maynard Benaui]]></name>
				<uri>http://forums.perpetuum-online.com/user/859/</uri>
			</author>
			<updated>2010-03-05T19:03:30Z</updated>
			<id>http://forums.perpetuum-online.com/post/7315/#p7315</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Kains are to fast?]]></title>
			<link rel="alternate" href="http://forums.perpetuum-online.com/post/7314/#p7314"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Maynard Benaui wrote:</cite><blockquote><div class="quotebox"><cite>Styx wrote:</cite><blockquote><p> <br />Balancing is an on-going process because there&#039;s constantly new content being added to Perpetuum. Balancing is never truly finished. Therefore your statement is a bit silly.</p></blockquote></div><p>Only silly person would try to imply that beta development is the same as development of released game...</p></blockquote></div><p>Only an even sillier person would imply that balancing shouldn&#039;t commence at all just because a game is still in Beta.</p><p>Oh, and I didn&#039;t imply that beta development is the same as development of released game <img src="http://forums.perpetuum-online.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></content>
			<author>
				<name><![CDATA[Styx]]></name>
				<uri>http://forums.perpetuum-online.com/user/522/</uri>
			</author>
			<updated>2010-03-05T18:44:35Z</updated>
			<id>http://forums.perpetuum-online.com/post/7314/#p7314</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Kains are to fast?]]></title>
			<link rel="alternate" href="http://forums.perpetuum-online.com/post/7313/#p7313"/>
			<content type="html"><![CDATA[<p>bunkker dude,</p><p>it will end in the slower gang dead</p><div class="quotebox"><cite>Maynard Benaui wrote:</cite><blockquote><p>Only silly person would try to imply that beta development is the same as development of released game...</p></blockquote></div><br /><p>I bow before your IMMENSE KNOWLEDGE OF MMO DEVELOPLEMT</p><p>Avatar creatio, hire this man.</p>]]></content>
			<author>
				<name><![CDATA[Siddy]]></name>
				<uri>http://forums.perpetuum-online.com/user/1038/</uri>
			</author>
			<updated>2010-03-05T18:34:27Z</updated>
			<id>http://forums.perpetuum-online.com/post/7313/#p7313</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Kains are to fast?]]></title>
			<link rel="alternate" href="http://forums.perpetuum-online.com/post/7312/#p7312"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Styx wrote:</cite><blockquote><p> <br />Balancing is an on-going process because there&#039;s constantly new content being added to Perpetuum. Balancing is never truly finished. Therefore your statement is a bit silly.</p></blockquote></div><p>Only silly person would try to imply that beta development is the same as development of released game...</p>]]></content>
			<author>
				<name><![CDATA[Maynard Benaui]]></name>
				<uri>http://forums.perpetuum-online.com/user/859/</uri>
			</author>
			<updated>2010-03-05T18:16:10Z</updated>
			<id>http://forums.perpetuum-online.com/post/7312/#p7312</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Kains are to fast?]]></title>
			<link rel="alternate" href="http://forums.perpetuum-online.com/post/7311/#p7311"/>
			<content type="html"><![CDATA[<p>yeah, it would probably end with a tie... and just a few lucky shots.</p>]]></content>
			<author>
				<name><![CDATA[Bunkerkind Anni]]></name>
				<uri>http://forums.perpetuum-online.com/user/828/</uri>
			</author>
			<updated>2010-03-05T18:08:15Z</updated>
			<id>http://forums.perpetuum-online.com/post/7311/#p7311</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Kains are to fast?]]></title>
			<link rel="alternate" href="http://forums.perpetuum-online.com/post/7307/#p7307"/>
			<content type="html"><![CDATA[<p>PVP is all abaut speed, EW and range.</p><p>only the stationary play, like camping or defending favors any kind of defensive stuff.</p><p>dont belive it? go out in a gang, with Armor, EW and range and see what happens.</p><p>When it runs in to a gang that can dictate its distance and decide to engade you or not.</p><p>I bet your tacklers will habe a hard job to make any one of them to stay put.</p>]]></content>
			<author>
				<name><![CDATA[Siddy]]></name>
				<uri>http://forums.perpetuum-online.com/user/1038/</uri>
			</author>
			<updated>2010-03-05T17:14:39Z</updated>
			<id>http://forums.perpetuum-online.com/post/7307/#p7307</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Kains are to fast?]]></title>
			<link rel="alternate" href="http://forums.perpetuum-online.com/post/7306/#p7306"/>
			<content type="html"><![CDATA[<p>is it just me, or does that argument &quot;PvP is all about speed&quot; just fit for a certain type of PvP - the one that implies surprise attacks with small numbers, or ganking...</p><p>in group fights, those kains could probably called the &quot;glass cannons of perpetuum&quot;</p><p>but yes, somehow the kains feel a bit to fast for my taste, too. <br />When i think about the roles of each bot/mech in combat, i would expect the Intelligence-and electronic warfare Bots/Mechs to be a bit faster then the damage dealing ones.</p>]]></content>
			<author>
				<name><![CDATA[Bunkerkind Anni]]></name>
				<uri>http://forums.perpetuum-online.com/user/828/</uri>
			</author>
			<updated>2010-03-05T16:52:09Z</updated>
			<id>http://forums.perpetuum-online.com/post/7306/#p7306</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Kains are to fast?]]></title>
			<link rel="alternate" href="http://forums.perpetuum-online.com/post/7305/#p7305"/>
			<content type="html"><![CDATA[<div class="quotebox"><cite>Bambi wrote:</cite><blockquote><p>Not a bad deal to speak about balance before things are implemented, so devs can know what are players feelings and ideas <img src="http://forums.perpetuum-online.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>It&#039;s right that kain seems a bit too fast ... and even if i cant tell if this will make em bots a must-have for pvp, their short weapons range &quot;could&quot; balance this. Before being able to shoot at another mech (be it laser or missiles) the kain could be locked and receive a first damage round?<br />But, what happens for a kain, fitted with long range lasers? wouldnt it be totally unbeatable?</p></blockquote></div><p>I assume you meant Long Range EM guns, which are terrible. They&#039;re not worth using at all over Short Range guns.</p>]]></content>
			<author>
				<name><![CDATA[Styx]]></name>
				<uri>http://forums.perpetuum-online.com/user/522/</uri>
			</author>
			<updated>2010-03-05T14:50:50Z</updated>
			<id>http://forums.perpetuum-online.com/post/7305/#p7305</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Kains are to fast?]]></title>
			<link rel="alternate" href="http://forums.perpetuum-online.com/post/7303/#p7303"/>
			<content type="html"><![CDATA[<p>Not a bad deal to speak about balance before things are implemented, so devs can know what are players feelings and ideas <img src="http://forums.perpetuum-online.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>It&#039;s right that kain seems a bit too fast ... and even if i cant tell if this will make em bots a must-have for pvp, their short weapons range &quot;could&quot; balance this. Before being able to shoot at another mech (be it laser or missiles) the kain could be locked and receive a first damage round?<br />But, what happens for a kain, fitted with long range lasers? wouldnt it be totally unbeatable?</p>]]></content>
			<author>
				<name><![CDATA[Bambi]]></name>
				<uri>http://forums.perpetuum-online.com/user/505/</uri>
			</author>
			<updated>2010-03-05T14:30:02Z</updated>
			<id>http://forums.perpetuum-online.com/post/7303/#p7303</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Kains are to fast?]]></title>
			<link rel="alternate" href="http://forums.perpetuum-online.com/post/7300/#p7300"/>
			<content type="html"><![CDATA[<p>then, what is tholodical bots bonus </p><p>this is silly, but BACK on topick!</p><p>The kain, Gausguns and ludricous speed</p>]]></content>
			<author>
				<name><![CDATA[Siddy]]></name>
				<uri>http://forums.perpetuum-online.com/user/1038/</uri>
			</author>
			<updated>2010-03-05T14:06:40Z</updated>
			<id>http://forums.perpetuum-online.com/post/7300/#p7300</id>
		</entry>
</feed>
